Maker Profile: Kain Leo

A Boy from the Graveyard is acomputational puppet show that immerses the audience in an interactive narrative playspace. Audience become part of the story by controlling the puppets movements through the actions of their own bodies thanks to a cutting-edge motion tracking system.

The experience also augments the traditional family theatre platform of puppetry with projected imagery to deeply engage audience in an imaginative story environment that melds both the past and future storytelling methods.


Maker Profile: Paper Playscapes


Elephant & Castle Mini Maker Faire is fast approaching and we are very excited to be presenting Paper Playscapes, the winning project from the V&A open call commission.

Paper Playscapes is an open-ended installation representing a landscape in movement, one made and played collaboratively by the designers and the visitors. Its vocabulary is based on the truncated tetrahedron. By embedding paper electronics and a simple interaction the designers create a cell that, by the end of the installation, propagates in space to shape, a spontaneous, responsive structure. The installation will consist of six ‘pillars’, fixed modules also serving as play elements of a game designed for the installation. Visitors will be invited to join in assembling and creating the structure and then play! The final outcome is a landscape in the making, a participatory space for dwelling together for a few moments, in order to learn, make and play.

Artemis Papageorgiou and Gabriella Mastrangelo, the two artists behind the project, have been busy working across two countries on this exciting installation as well as preparing the workshop and game!

Artemis, based in Athens, has been responsible for the electronics part, developing a capacitive sensor made with conductive ink and programmed on an ATtiny microprocessor chip. She has also designed the installation game, based on the traditional Music Chairs. In Paper Playscapes, or LumiChairs game, each seat has embedded electronics controlling a set of LED lights on the module surface. A black circle on the surface triggers a distinct game mode, creating a new game sequence in each session. Artemis together with Christos Koutsouradis, the team’s developer, have been working on different prototypes, testing game mechanics, par can colours, tactics and speeds; so they have been having fun!

At the same time, in Italy, Gabriella has been leading the design, prototyping and production of the installation modules and wooden stools.

Paper Playscapes has gone through several stages of prototyping and iterative design to arrive to its final form. The design of the installation and paper modules had to reflect the educational aspect of the work – learning about architectural structure -, the public interaction, making and play, but also its’ ability to host circuitry and the need to be assembled and disassembled easily in various locations.

At the moment, the team is in Athens, where they have been developing the project during a Digital Artists Residency at The Cube, and of course playing and testing the LumiChairs game! The installation parts will soon be shipped to London ready to be assembled for the Maker Faire and soon after that the Crafts Council Make:Shift:Do events.

The artists have been keeping a blog with updates about the project development and production. You can follow their progress here and please come along to make and play Paper Playscapes at Elephant and Castle Mini Maker Faire on Saturday, 15th November 2014 at London College of Communication!

Lilitiny and Capacitive Sensing with conductive ink

Lilitiny and Capacitive Sensing with conductive ink

Making of the modules

Making of the modules

Making of the modules

Making of the modules

Maker Profile: Ross Atkin

Ross’s company, The Crafty Robot have created a new way to add movement and excitement to your paper robots, called Fizzbit. Fizzbit is a small piece of kit that is entirely battery free and can turn any small model into an exciting moving Fizzbot.

The Crafty Robot will have a wide selection of Fizzbots available to play with. There will also be a Fizzbot production area where visitors will be able to make their own Fizzbot based on a blank template and customised with coloured pens, googly eyes, pipe cleaners, sequins etc.


Maker Profile: Adam Martin

Adam Martin’s project, Everyone Can Program, teaches children the principles of programming using custom marble runs which have been 3D printed.

Programming principles involve high-level, abstract concepts that make the difference between “writing a little code” and “knowing how to develop and launch a complete, usable application”.


The core ore lessons include multi-person/shared programming, debugging, testing and program analysis, and  everything iss done by constructing (or deconstructing) marble runs!

Maker Profile: Enrico Bertelli

Conductive Music, a new London-based music technology education organisation, explores new technologies and prototyping of new instruments in collaboration with young people. The Conductive Music learning experience guides young people toward the realisation of their artistic and professional potential, by increasing their awareness and understanding of the links between music, science and technology. As part of their programmes, young people transform everyday objects, including clothes, into tools for musical expression. In parallel, they acquire key skills for digital and creative industries including computer programming, soldering, instrumental design, and sound design.

Conductive Music will showcase some of the new instruments created during their school workshops, featuring Makey Makey boards and everyday materials. They will make these instruments available at their booth for Maker Faire attendees to play sounds and explore their design.